3D Projects

APPLE WATCH 3D MODEL: modeled, textured, and lit in Maya.

Product shots:

Shading/Lighting & Texturing:
3D Model:
Wireframe:

 

TEXTURING USING A MAT ID WORKFLOW IN UNREAL: for this project I utilized the Mat ID workflow to texture this asset. I used one material, with three different material functions. This practice is to improve and streamline my workflow with less impact on performance. Modeled in Maya, Textured in Unreal.

Each color represents a different material function/texture:

Final textured asset using Mat ID workflow:

JELLYFISH ANIMATION TEST: Modeled and animated in Maya using nCloth and an animated ramp shader. A current work in progress. Next steps are to refine the animation to rectify mesh penetration.

3D WITCHCRAFT SCENE: Modeled, lit, UV'd and rendered in Maya. Textures and maps created in Photoshop.

FINAL RENDER:

WIREFRAME:
PHOTO MANIPULATION/CLEAN PLATE: For this project I removed all the people, cars and their reflections,'Sapphire Grill' sign, extended the building by two levels, and replaced the sky. Working in a non-destructive workflow allowed me to do this while maintaining consistency in pixel density, perspective and overall image quality. This project was completed in Photoshop.
ORIGINAL IMAGE:
FINAL IMAGE:

 

CASTLE MATTE PAINTING WITH 2 ATMOSPHERIC PERSPECTIVES: I used Photoshop to create a matte painting of this castle scene and then create different moods and atmospheres using various matte painting techniques. 

 

CAMERA TRACKING AND MATCHMOVING: In this exercise I recreated a real-life camera movement from live-action footage in a 3D virtual environment to add elements to the original footage, ensuring the tracking is stable throughout.

SCIFI HELMET: Helmet and body armor textured using Photoshop and Maya.